Hood Warfare 2 Attachments: All 7 Slots and 17 Mods
Hood Warfare 2 attachment guide: the seven slot types, all 17 attachments from Red Dot Reflex to Muzzle Brake, and which guns take which slot.
How many attachment slots does Hood Warfare 2 have?
Seven: Magazine, Optic, Accessory, Muzzle, Underbarrel, Stock and Canted Sight. That list comes from the game’s own attachment-type table, and it is broader than the four categories the store page mentions — the store lists optics, magazines, grips and suppressors, while the build also separates accessories, stocks and a dedicated canted slot.

Official Hood Warfare 2 screenshot — attachments are configured before the match starts.
Which attachments are in each slot?
Seventeen attachments ship in total, spread across those seven slots. Optics carry by far the most options with six, muzzle and magazine hold two each, and underbarrel, stock, accessory and canted sight stay deliberately narrow — one or two parts per slot, so those decisions are quick to make.
| Slot | Attachments |
|---|---|
| Optic | Red Dot Reflex, Mini Red Dot, Holo Sight, OKP-7 Reflex, Prism Scope, Sniper Scope |
| Muzzle | Suppressor, Muzzle Brake |
| Magazine | Extended Mag, Drum Magazine |
| Underbarrel | Vertical Grip |
| Stock | Tactical Stock, No Stock |
| Accessory | Laser, Flashlight, Switch |
| Canted Sight | Canted Sight |
How do I unlock attachments?
Through per-weapon challenges, not purchases and not account level. Each challenge is tracked for one gun only, so progress on an AK-47 challenge does nothing for your Uzi. If you want a specific attachment quickly, commit to that single weapon for a stretch of matches.
Which weapon takes which attachment slot?
Slots are not universal, and the spread is wide. The Mac-10 accepts five of the seven slot types, the AKM and M-14 accept three each, and six weapons accept two or one — so check the gun before you plan a build around an attachment.
| Weapon | Attachment slots |
|---|---|
| Mac-10 | Magazine, muzzle, suppressor, stock, underbarrel |
| AKM | Magazine, muzzle, stock |
| M-14 | Magazine, muzzle, optic |
| M40A5 | Optic, muzzle |
| Glock | Magazine, accessory |
| Pistol | Accessory, muzzle |
| AK-47 | Underbarrel |
| Uzi | Magazine |
| X24 | Magazine |
| 12-Gauge | Optic |
Some attachments also exist as per-weapon versions rather than one shared item — the drum magazine, the AK suppressor and the pistol suppressor each have their own variants, which is why the full attachment count is higher than the headline list.
Why do some weapons have their own attachment variants?
Several guns ship with dedicated attachment assets — the AKM has its own default magazine, muzzle and stock, the Glock has an extended mag and a switch, and the Mac-10 has four of its own. This is how the game keeps a shared slot type behaving differently per weapon.
Do attachments change my stats?
Yes, but the exact deltas are not published here. Each attachment has a data asset holding its stat changes, and those values are stored as binary properties that are not readable as text. The in-game attachment preview is the reliable place to see what a part does to your weapon.
Where do I go next?
Slot count is exactly what the weapon tier list ranks guns by, so the two pages work together: read this one for what each part does, and the tier list for which gun can accept the most.
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